FolioCorpusBhagavad-gītā

Śrīmad-Bhāgavatam 10.61.27-28

తస్మిన్ నివృత్త ఉద్వాహే కాలిఙ్గప్రముఖా నృపా: । ద‍ృప్తాస్తే రుక్‍మిణం ప్రోచుర్బలమక్షైర్వినిర్జయ ॥ ౨౭ ॥ అనక్షజ్ఞో హ్యయం రాజన్నపి తద్‌వ్యసనం మహత్ । ఇత్యుక్తో బలమాహూయ తేనాక్షైర్రుక్‍మ్యదీవ్యత ॥ ౨౮ ॥
tasmin nivṛtta udvāhe
[tasmin nivritta udvaahe]
kāliṅga-pramukhā nṛpāḥ
[kaalinga-pramukhaa nripaah]
dṛptās te rukmiṇaṁ procur
[driptaas te rukminam prochur]
balam akṣair vinirjaya
[balam akshair vinirjaya]
anakṣa-jño hy ayaṁ rājann
[anaksha-jno hy ayam raajann]
api tad-vyasanaṁ mahat
[api tad-vyasanam mahat]
ity ukto balam āhūya
[ity ukto balam aahooya]
tenākṣair rukmy adīvyata
[tenaakshair rukmy adeevyata]
tasmin — when that nivṛtte — was finished udvāhe — the marriage ceremony kāliṅga - pramukhāḥ — headed by the ruler of Kaliṅga nṛpāḥ — kings dṛptāḥ — arrogant te — they rukmiṇam — to Rukmī procuḥ — spoke balam — Balarāma akṣaiḥ — with dice vinirjaya — you should defeat anakṣa - jñaḥ — not expert in gambling with dice hi — indeed ayam — He rājan — O King api — although tat — with that vyasanam — His fascination mahat — great iti — thus uktaḥ — addressed balam — Lord Balarāma āhūya — inviting tena — with Him akṣaiḥ — at dice rukmī — Rukmī adīvyata — played .
Blended reading (Sanskrit + English inline)
tasmin nivṛtta udvāhe
tasmin
when that
nivṛtte
was finished
udvāhe
the marriage ceremony
kāliṅga-pramukhā nṛpāḥ
kāliṅga - pramukhāḥ
headed by the ruler of Kaliṅga
nṛpāḥ
kings
dṛptās te rukmiṇaṁ procur
dṛptāḥ
arrogant
te
they
rukmiṇam
to Rukmī
procuḥ
spoke
balam akṣair vinirjaya
balam
Balarāma
akṣaiḥ
with dice
vinirjaya
you should defeat
anakṣa-jño hy ayaṁ rājann
anakṣa - jñaḥ
not expert in gambling with dice
hi
indeed
ayam
He
rājan
O King
api tad-vyasanaṁ mahat
api
although
tat
with that
vyasanam
His fascination
mahat
great
ity ukto balam āhūya
iti
thus
uktaḥ
addressed
balam
Lord Balarāma
āhūya
inviting
tenākṣair rukmy adīvyata
tena
with Him
akṣaiḥ
at dice
rukmī
Rukmī
adīvyata
played .
  • dṛptāḥ — arrogant
    From √dṛp, 'to be inflamed, intoxicated.' Bhāgavata-key for the asurika temperament — Hiraṇyakaśipu, Kaṁsa, Bāṇa are all dṛpta. The kings' arrogance frames the entire violence to follow as karmic, not capricious.
  • kāliṅga-pramukhāḥ — headed by the ruler of Kaliṅga
    The Kaliṅga-king will lose his teeth in verse 37 — the verse plants his name now and watches it ripen. Bhāgavata-narrative leaves no name idle.
  • akṣaiḥ — with dice
    Instrumental plural of akṣa. The same word names the akṣa-mālā (rosary) and the axis (akṣa) of a wheel — dice are a 'turning-thing,' a wheel of fortune. Gauḍīyas note that Bhagavān's līlā too is an akṣa-mālā of acts, but the dice in this scene are kāla's, not Kṛṣṇa's.
  • anakṣa-jñaḥ — not expert at dice
    an + akṣa-jña, 'not-dice-knower.' The kings' miscalculation: they read Balarāma's playfulness as ignorance. The Bhāgavata silently corrects them — what Balarāma lacks is not knowledge of dice but tolerance of fraud.
  • vyasanam — fascination, vice
    From vi + √as, 'to throw apart.' Vyasana names both fondness and calamity — in Bhāgavata-Sanskrit, the very word for 'addiction' carries the seed of 'disaster.' A pun coiled inside the noun.
After the wedding, a group of arrogant kings headed by the King of Kaliṅga told Rukmī, “You should defeat Balarāma at dice. He’s not expert at dice, O King, but still He’s quite addicted to it.” Thus advised, Rukmī challenged Balarāma and began a gambling match with Him.
Viśvanātha Cakravartī Ṭhākura Gauḍīya
Translation
After the wedding, a group of arrogant kings headed by the King of Kaliṅga told Rukmī, "You should defeat Balarāma at dice. He's not expert at dice, O King, but still He's quite addicted to it." Thus advised, Rukmī challenged Balarāma and began a gambling match with Him.
Commentary

Deciding that it would be difficult to defeat Krsna at dice, they told Rukmi to invite Balarama to a game of dice. First the wager was a hundred gold coins, and then a thousand gold coins, then ten thousand gold coins. Balarama became angry within, when Rukmi laughed and showed his teeth.

Jīva Gosvāmī Gauḍīya
Commentary

Hari-vaṁśa describes this: saṁyuktā jṣātayaś caiva rukmiṇaḥ suhṛdaś ca ye / āhūtā rukmiṇā te 'pi tatrājagmur narādhipāḥ // Kings who were relatives and friends of Rukmī, called by Rukmī, came there. Defeat him because (hi) he is not expert. They encouraged Rukmī. O king, as a king you know very well the game of dice. te śubhāṁ kāṣcana-stambhāṁ kusumair bhūṣitājirām / sabhām āviviśur hṛṣṭāḥ siktāṁ candana-vāriṇā // nikṛtyā taṁ jigīṣanto dākṣiṇātyā narādhipāḥ / maṇimuktāḥ suvarṇaṁ ca tatrāninyuḥ sahasraśaḥ // tataḥ prāvartata dyūtaṁ teṣām arati-nāśanam / kalahāyāspadaṁ ghoraṁ durmatīnāṁ kṣayāvaham // Joyfully they entered the auspicious assembly hall with gold pillars, sprinkled with sandal wood water, decorated with flowers. The southern kings, desiring that Rukmī win over Balarāma and defeat him, brought gems, pearls, and gold pieces by the thousands. The game started, destroying their anxiety. The game was filled with commotion, frightening and destructive to the wicked.

Śrīdhara Svāmī Gauḍīya
Commentary

The kings were mostly from the south, and were friends of Rukmī. Hari-vaṁśa describes this: saṁyuktā jṣātayaś caiva rukmiṇaḥ suhṛdaś ca ye āhūtā rukmiṇā te 'pi tatrājagmur narādhipāḥ Kings who were relatives and friends of Rukmī, called by Rukmī, came there. The proud kings instigated Rukmī against Balarāma who was very strong (balam). Defeat him decisively (vi) and take away everything (ni). As a king (rājan) you have great knowledge of dice. He has no knowledge. They gambled in the assembly. te śubhāṁ kāṣcana-stambhāṁ kusumair bhūṣitājirām / sabhām āviviśur hṛṣṭāḥ siktāṁ candana-vāriṇā // nikṛtyā taṁ jigīṣanto dākṣiṇātyā narādhipāḥ / maṇimuktāḥ suvarṇaṁ ca tatrāninyuḥ sahasraśaḥ // tataḥ prāvartata dyūtaṁ teṣām arati-nāśanam / kalahāyāspadaṁ ghoraṁ durmatīnāṁ kṣayāvaham // Joyfully they entered the auspicious assembly hall with gold pillars, sprinkled with sandal wood water, decorated with flowers. The southern kings, desiring that Rukmī win over Balarāma and defeat him, brought gems, pearls, and gold pieces by the thousands. The game started, destroying their anxiety. The game was filled with commotion, frightening and destructive to the wicked. Hari-vaṁśa

Related values
Anahankarah (Freedom from False Ego)Kshama (Forgiveness / Patience)Udyama (Industriousness / Effort)Asteya (Non-stealing / Honesty)Aparigraha (Non-possessiveness)
Related verses

Like men setting a snare with a piece of cloth they know the tiger cannot resist, the Kaliṅga-king and his fellow rulers dangle dice before Balarāma, banking on His fondness for the game and ignorance of its odds — a snare they will not survive setting.

The Pāṇḍavas at Yudhiṣṭhira's dice-match

The Mahābhārata's central catastrophe — Yudhiṣṣhira's dice-match with Śakuni at Hastināpura — is the unspoken backdrop here. There Duryodhana's faction used loaded dice to strip the Pāṇḍavas of kingdom, wife, and freedom. Kṛṣṇa later said He would have intervened had He been present.

The present scene is the Yadu mirror-image: arrogant kings urge Rukmī to defeat Balarāma at dice precisely as Śakuni was urged against Yudhiṣṭhira. But Balarāma is not Yudhiṣṭhira; the snare set for a dharma-king is sprung on the carrier of the plough.

📝 My note

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